CHECK: Você fez todo o código envolvido
SEMI-CHECK: Você usou alguma engine
-
- "Guess the number" / Hangman (basic interface, select data from a database) CHECK
- Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI)
- Arkanoid / Pong (collisions, stable frame rate, score, levels) SEMI-CHECK
- Tetris (data structures and how they relate to gaming)
- 1942 / Shoot-em-up (enemies, bullets)
- simple platformer / pinball game if your engine does platformers (gravity-based collisions) SEMI-CHECK
- Bomberman / Pacman (tile-based movement, complex enemy AI)
- Two-player game of any of the types above (two player inputs) CHECK
- Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
- Faceball / Wolfenstein 3D (basic 3d movement and rendering)
- Network turn-based game (basic networking) CHECK
- Gimmicky 3D third-person platformer (physics, complex 3d movement)
- Network real-time game (Client-server synchronism, lag)
- MMORPG (Persistent world)
E a sua lista, como é?
Original: http://gamedev.stackexchange.com/questions/854/what-are-good-games-to-earn-your-wings-with?newsletter=1&nlcode=22103%7c132d