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TiaGoWEB

Video em um Page Flip

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Pessoal,

 

Estou com uma dúvida. Estou criando um portfólio com efeito pageflip que sera destribuido em CD (não via web).

O efeito está rodando perfeitamente com imagens, mas gostaria de saber como adicionar vídeos a essa revista? Eu preferia que o filme abra fora da revista, como se fosse um efeito lithebox, mas tanto faz nessa altura do campeonato.

 

//pageflip version 2.13 (200504272050)

 

//

 

//0427: - removeML() function added, see details at frame 15

 

// - new page definition system, hope it is easier to use!

 

// - no need to adjust the mask size!

 

//0418: now it is AS2/FLash7 Compatible (The bug was the variable flipOff/flipoff)

 

//skip page option added to gotoPage function

 

//(for the latest version, always check at http://www.iparigrafika.hu/pageflip)

 

//

 

//this code is written by Macc 2004.11.01

 

//abel@iparigrafika.hu

 

//

 

//sound added by Triqui - www.triquitips.com (great job Macc!!!)

 

//

 

//this code is opensource

 

//

 

//free use!

 

//but a small credit would be nice:)

 

 

 

 

 

 

 

//these values can be changed: -------------------------------------------------------------------------

 

 

 

pw = 358; //page width in pixel

 

ph = 500; //page height in pixel

 

/*pages in the library must have the same size, the script will not resize them!*/

 

 

 

//page data... (export names/tearing flag)

 

addPage("start"); //Always start with "start"!!!

 

addPage("page1");

 

addPage("page2");

 

addPage("page3");

 

addPage("page4");

 

addPage("page5");

 

addPage("page6");

 

addPage("page7");

 

addPage("page8");

 

addPage("page9");

 

addPage("page10");

 

addPage("page11"); //second argument defines page tearing.

 

addPage("page12");

 

addPage("page13");

 

addPage("page14");

 

addPage("page15");

 

addPage("page16");

 

addPage("page17");

 

addPage("page18");

 

addPage("page19");

 

addPage("page20");

 

addPage("page21");

 

addPage("page22");

 

addPage("page23");

 

addPage("page24");

 

addPage("page25");

 

addPage("page26");

 

addPage("page27");

 

addPage("page28");

 

addPage("page29");

 

addPage("page30");

 

addPage("page31");

 

addPage("page32");

 

addPage("page33");

 

addPage("page34");

 

addPage("page35");

 

addPage("page36");

 

addPage("page37");

 

addPage("page38");

 

addPage("page39");

 

addPage("page40");

 

addPage("page41");

 

addPage("page42");

 

addPage("page43");

 

addPage("page44");

 

addPage("page45");

 

addPage("page46");

 

addPage("page47");

 

addPage("page48");

 

addPage("page49");

 

addPage("page50");

 

addPage("page51");

 

addPage("page52");

 

addPage("page53");

 

addPage("page54");

 

addPage("page55");

 

addPage("page56");

 

addPage("end"); //always end with "end"!!!

 

 

 

page=0; //first page (normally it is 0 = the page before the cover = blank page)

 

hcover = false; //hard cover on/off

 

page_sound = false; //sound on/off

 

 

 

clickarea = 300; //pixel width of the click sensitive area at the edges..

 

afa = 56; //width of the autoflip starter square.

 

 

 

gs = 2; //goto page flip speed

 

ps = 15; //mouse pursuit speed

 

es = 5; //flip speed after mouse btn release

 

 

 

canflip = true; //page flipping enabled

 

 

 

 

 

//do not change these values: ---------------------------------------------------------------------------------------------------------------------

 

 

 

_global.mcnt = 0; //counter (used on a page where is an animation)

 

gpage = 0; //gotoPage No

 

gflip = false; //gotoPage flip

 

gdir = 0; //goto direction...

 

gskip = false; //skip pages ***

 

gtarget = 0; //target when skipping

 

 

 

aflip = false; //auto flip

 

flip = false; //pageflip

 

flipOff = false; //terminateflip

 

flipOK = false; //good flip

 

hflip = false; //hardflip (the cover of the book)

 

rotz = -30; //hardflip max y difference

 

 

 

preflip = false; //corner flip status

 

ctear = false; //actual page status

 

tear = false;

 

teard = 0;

 

tlimit = 80;

 

removedPages = new Array(); //list of removed pages!

 

 

 

mpx = 0, mpy = 0; //mousepos at click

 

sx = sy = 0; //startpoint when flipping

 

x = 0; //mouse x,y

 

y = 0;

 

ax = 0; //auto x,y

 

ay = 0;

 

acnt = 0;

 

aadd = 0;

 

aamp = 0;

 

 

 

AM = Math.PI/180;

 

 

 

//pageflip code by Macc ---------------------------------------------------------------------------------------------------------------------------

 

function addPage(ename,tear) { //defining pages... -------------------------------------------------------------------------------------------

 

if(ename=="start") {

 

pageOrder = new Array();

 

pageCanTear = new Array();

 

page=0;

 

ename="blankpage";

 

}

 

if(ename=="end") {

 

maxpage = page-1;

 

ename="blankpage";

 

}

 

tear = tear==undefined? false: tear;

 

pageOrder

 

pageCanTear

 

page++

 

}

 

 

 

function reset() { //initializing pages... ---------------------------------------------------------------------------------------

 

pages.p0.page._x = -pw;

 

pages.p0._x = 0;

 

pages.p1.page._x = -pw;

 

pages.p1._x = 0;

 

 

 

pages.flip.p2.page._x = -pw;

 

pages.flip.p2._x = pw;

 

pages.flip.p3.page._x = -pw;

 

pages.flip.p3._x = 0;

 

 

 

pages.p4.page._x = -pw;

 

pages.p4._x = pw;

 

pages.p5.page._x = -pw;

 

pages.p5._x = pw;

 

 

 

pages.pgrad._visible = pages.mask._visible = pages.flip._visible = false;

 

pages.flip.p3mask._width = pages.pgmask._width = pw*2;

 

pages.center._height = pages.flip.p3mask._height = pages.pgmask._height = ph;

 

pages.flip.fmask.page.pf._width = pw;

 

pages.center._width = 6;

 

pages.flip.fmask.page.pf._height = ph;

 

 

 

pages.mask._height = pages.pgrad._height = pages.flip.p3shadow._height = pages.flip.flipgrad._height = 2*Math.sqrt(ph*ph+pw*pw);

 

 

 

pageNumber = new Array();

 

for(i=0;i<=(maxpage+1);i++) pageNumber = i;

 

}

 

 

 

mousecontroll = new Object(); //initializing mouse click handler ---------------------------------------------------------------------------

 

mousecontroll.onMouseDown = function() {

 

if(flip && !aflip) {// && !preflip) {

 

flipOK = false;

 

if(sx<0 && pages._xmouse>0) flipOK = true;

 

if(sx>0 && pages._xmouse<0) flipOK = true;

 

flipOff = true;

 

flip = false;

 

} else if((flipOff || aflip || !canflip) && !preflip) {

 

//trace("donothing");

 

} else {

 

var oox = ox;

 

var ooy = oy;

 

var osx = sx;

 

var osy = sy;

 

var hit = hittest(); //hittest

 

if(hit) {

 

anim._visible = false;

 

flip = true;

 

flipOff = false;

 

tear = false; //not tearing yet...

 

ox = sx = hit*pw;

 

if(preflip) {

 

aflip = preflip = false;

 

ox = oox, oy = ooy;

 

sx = osx, sy = osy;

 

}

 

pages.flip.setMask(pages.mask);

 

mpx = pages._xmouse, mpy = pages._ymouse;

 

//_quality = "MEDIUM"; //it is the place to degrade image quality while turning pages if the performance is too low.

 

}

 

}

 

}

 

mousecontroll.onMouseUp = function() {

 

if(flip && !tear) {

 

if((Math.abs(pages._xmouse)>(pw-afa) && Math.abs(pages._ymouse)>(ph/2-afa) && Math.abs(pages._xmouse-mpx)<afa) || preflip) {

 

flip = false;

 

preflip = false;

 

autoflip();

 

} else if(!preflip) {

 

preflip = false;

 

flipOK = false;

 

if(sx<0 && pages._xmouse>0) flipOK = true;

 

if(sx>0 && pages._xmouse<0) flipOK = true;

 

flipOff = true;

 

flip = false;

 

}

 

}

 

}

 

 

 

function hittest() { //hittest at mouse clicks, if click is over the book -> determining turning direction ------------------------------------

 

var x=pages._xmouse;

 

var y=pages._ymouse;

 

var pmh = ph/2;

 

 

 

if(y<=pmh && y>=-pmh && x<=pw && x>=-pw) { //ha a megadott intervallumban klikkelunk, akkor lapozhatunk

 

var r = Math.sqrt(x*x+y*y);

 

var a = Math.asin(y/r);

 

var y = Math.tan(a)*pw;

 

if(y>0 && y>ph/2) y = ph/2;

 

if(y<0 && y<-ph/2) y = - ph/2;

 

oy = sy = y;

 

r0 = Math.sqrt((sy+ph/2)*(sy+ph/2)+pw*pw);

 

r1 = Math.sqrt((ph/2-sy)*(ph/2-sy)+pw*pw);

 

 

 

pageN = eval("pages.flip.p2.page");

 

pageO = eval("pages.flip.p3");

 

offs = -pw;

 

pages.flip.fmask._x = pw;

 

 

 

if(x<-(pw-clickarea) && page>0) { //>-----> flip backward

 

pages.flip.p3._x = 0;

 

hflip = checkCover(page,-1);

 

setPages(page-2,page-1,page,page+1);

 

ctear = pageCanTear[page-1];

 

_root.pagina=Number(page)+1;

 

//trace("voltar: "+_root.pagina);

 

return -1;

 

}

 

if(x>(pw-clickarea) && page<maxpage) { //<-----< flip forward

 

pages.flip.p3._x = pw;

 

hflip = checkCover(page,1);

 

setPages(page,page+2,page+1,page+3);

 

ctear = pageCanTear[page+2];

 

_root.pagina=Number(page)+1;

 

//trace("avanÁar: "+_root.pagina);

 

return 1;

 

}

 

} else return 0; //wrong click

 

}

 

function checkCover(p,dir) {

 

if(hcover) {

 

if(dir>0) {

 

if(p==(maxpage-2) || p==0) return true;

 

} else {

 

if(p==maxpage || p==2) return true;

 

}

 

}

 

return false;

 

}

 

function corner() {

 

var x = Math.abs(pages._xmouse);

 

var y = Math.abs(pages._ymouse);

 

if(x>(pw-afa) && x<pw && y>(ph/2-afa) && y<(ph/2)) {

 

return true;

 

}

 

return false;

 

}

 

 

 

 

 

function oef() {

 

_global.mcnt++; //main counter incrase (need for some page effect);

 

 

 

if(!flip && corner()) { //corner mouseover

 

preflip = true;

 

if(!autoflip()) preflip = false;

 

}

 

if(preflip && !corner()) {

 

preflip = false;

 

flip = false;

 

flipOK = false;

 

flipOff = true;

 

}

 

getm();

 

if(aflip && !preflip) {

 

y = (ay += (sy-ay)/(gflip? gs: ps ));

 

acnt += aadd;

 

ax -= aadd;

 

if(Math.abs(acnt)>pw) {

 

flipOK = true;

 

flipOff = true;

 

flip = false;

 

aflip = false;

 

}

 

}

 

if(flip) { //page turning is in progress...

 

if(tear) {

 

if (page_sound){

 

if (page_effect <> 1){

 

triquisound = new Sound(this);

 

triquisound.attachSound("pagetear");

 

triquisound.start(0, 1);

 

page_effect = 1;

 

}

 

}

 

x = tox;

 

y = (toy += teard);

 

teard *= 1.2;

 

if(Math.abs(teard)>1200) {

 

flipOff = true;

 

flip = false;

 

}

 

} else {

 

x = (ox += (x-ox)/(gflip? gs: ps ));

 

y = (oy += (y-oy)/(gflip? gs: ps ));

 

}

 

calc(x,y); //positioning pages and shadows

 

}

 

if(flipOff) { //terminating page turning effect... (comlplete turning... dropped on the other side)

 

if(flipOK || tear) {

 

if (page_sound){

 

if (page_effect <> 1){

 

triquisound = new Sound(this);

 

triquisound.attachSound("pageflip");

 

triquisound.start(0, 1);

 

page_effect = 1;

 

}

 

}

 

x = (ox += (-sx-ox)/(gflip? gs: es ));

 

y = (oy += (sy-oy)/(gflip? gs: es ));

 

calc(x,y);

 

if(x/-sx > 0.99 || tear) { //we are done with turning, so stop all turning issue...

 

flip = false;

 

page_effect = 0;

 

flipOK = flipOff = false;

 

pages.pgrad._visible = pages.flip._visible = false;

 

//_quality = "BEST"; //if quality is decrased during turning effect, you must reset its default value!

 

 

 

if(tear) { //if tear: remove page!!!

 

removePage((sx<0)? page: page+1);

 

page += (sx<0)? -2: 0;

 

} else {

 

page += (sx<0)? -2: 2; //and tourning pages at pagenumber level...

 

}

 

if(gskip) page = gtarget;

 

setPages(page,0,0,page+1);

 

tear = false;

 

 

 

if(gpage>0 && !gskip) { //gotoflip active -> is there another flipping left?

 

gpage--;

 

autoflip();

 

} else gflip = gskip = false;

 

}

 

} else { //terminating page turning effect... (incomlplete turning... dropped on the dragged side)

 

x = (ox += (sx-ox)/3);

 

y = (oy += (sy-oy)/3);

 

calc(x,y);

 

if(x/sx > 0.99) { //we are done with turning, so stop all turning issue...

 

flip = false;

 

flipOff = false;

 

aflip = false;

 

pages.pgrad._visible = pages.flip._visible = false;

 

//_quality = "HIGH"; //if quality is decrased during turning effect, you must reset its default value!

 

setPages(page,0,0,page+1); //no change at pagenumbers..

 

}

 

}

 

}

 

}

 

 

 

function calc(x,y) { //positioning pages and shadows by x,y reference points --------------------------------------------------

 

if(hflip) { //hardflip...

 

var xp = (sx<0)? -x: x;

 

if(xp>0) {

 

sp2._visible = false;

 

sp3._visible = true;

 

scalc(sp3,x);

 

} else {

 

sp3._visible = false;

 

sp2._visible = true;

 

scalc(sp2,x);

 

}

 

pages.flip.setMask(null);

 

pages.flip._visible = true;

 

pages.flip.fgrad._visible = false;

 

pages.flip.p2._visible = pages.flip.p3._visible = false;

 

return;

 

} else pages.flip.fgrad._visible = true;

 

 

 

//normal flipping process---------------------------------------------------------------------

 

var rr0 = Math.sqrt((y+ph/2)*(y+ph/2)+x*x);

 

var rr1 = Math.sqrt((ph/2-y)*(ph/2-y)+x*x);

 

if((rr0>r0 || rr1>r1) && !tear) { // we can tear off pages now:)

 

// so reference points must be recalculated!

 

if(y<sy) { // k1-gyel kell osszehasonlitani!

 

var a = Math.asin((ph/2-y)/rr1);

 

y = (ph/2-Math.sin(a)*r1);

 

x = (x<0)? -Math.cos(a)*r1: Math.cos(a)*r1;

 

if(y>sy) {

 

if((sx*x)>0) y = sy, x = sx;

 

else y = sy, x = -sx;

 

}

 

if((rr1-r1)>tlimit && ctear) {

 

teard = -5;

 

tear = true;

 

tox = ox = x;

 

toy = oy = y;

 

}

 

} else { // k0-val kell osszehasonlitani!

 

var a = Math.asin((y+ph/2)/rr0);

 

y = Math.sin(a)*r0-ph/2;

 

x = (x<0)? -Math.cos(a)*r0: Math.cos(a)*r0;

 

if(y<sy) {

 

if((sx*x)>0) y = sy, x = sx;

 

else y = sy, x = -sx;

 

}

 

if((rr0-r0)>tlimit && ctear) {

 

teard = 5;

 

tear = true;

 

tox = ox = x;

 

toy = oy = y;

 

}

 

}

 

}

 

if((sx<0 && (x-sx)<10) || (sx>0 && (sx-x)<10)) {

 

if(sx<0) x = -pw+10;

 

if(sx>0) x = pw-10;

 

}

 

//calculating flipping process

 

pages.flip._visible = true;

 

pages.flip.p3shadow._visible = pages.pgrad._visible = !tear;

 

pages.flip.p2._visible = pages.flip.p3._visible = true;

 

//equation of the line

 

var vx = x-sx;

 

var vy = y-sy;

 

var a1 = vy/vx;

 

var a2 = -vy/vx;

 

 

 

cx = sx+(vx/2);

 

cy = sy+(vy/2);

 

//trigonometriai szamitasok

 

//calculating rotation of the page, and the masks

 

var r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));

 

var a = Math.asin((sy-y)/r);

 

if(sx<0) a = -a;

 

ad = a/AM; //in degree

 

pageN._rotation = ad*2;

 

r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));

 

rl = (pw*2);

 

if(sx>0) { //flip forward

 

pages.mask._xscale = 100;

 

nx = cx-Math.tan(a)*(ph/2-cy);

 

ny = ph/2;

 

if(nx>pw) {

 

nx = pw;

 

ny = cy+Math.tan(Math.PI/2+a)*(pw-cx);

 

}

 

pageN.pf._x = -(pw-nx);

 

pages.flip.fgrad._xscale = (r/rl/2)*pw;

 

pages.pgrad._xscale = -(r/rl/2)*pw;

 

pages.flip.p3shadow._xscale = (r/rl/2)*pw;

 

} else { //flip backward

 

pages.mask._xscale = -100;

 

nx = cx-Math.tan(a)*(ph/2-cy);

 

ny = ph/2;

 

if(nx<-pw) {

 

nx = -pw;

 

ny = cy+Math.tan(Math.PI/2+a)*(-pw-cx);

 

}

 

pageN.pf._x = -(pw-(pw+nx));

 

pages.flip.fgrad._xscale = -(r/rl/2)*pw;

 

pages.pgrad._xscale = (r/rl/2)*pw;

 

pages.flip.p3shadow._xscale = -(r/rl/2)*pw;

 

}

 

pages.mask._x = cx;

 

pages.mask._y = cy;

 

pages.mask._rotation = ad;

 

pageN.pf._y = -ny;

 

pageN._x = nx+offs;

 

pageN._y = ny;

 

pages.flip.fgrad._x = cx;

 

pages.flip.fgrad._y = cy;

 

pages.flip.fgrad._rotation = ad;

 

pages.flip.fgrad._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;

 

pages.flip.p3shadow._x = cx;

 

pages.flip.p3shadow._y = cy;

 

pages.flip.p3shadow._rotation = ad;

 

pages.flip.p3shadow._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;

 

pages.pgrad._x = cx;

 

pages.pgrad._y = cy;

 

pages.pgrad._rotation = ad+180;

 

pages.pgrad._alpha = (r>(rl-100))? 100-(r-(rl-100)): 100;

 

pages.flip.fmask.page._x = pageN._x;

 

pages.flip.fmask.page._y = pageN._y;

 

pages.flip.fmask.page.pf._x = pageN.pf._x;

 

pages.flip.fmask.page.pf._y = pageN.pf._y;

 

pages.flip.fmask.page._rotation = pageN._rotation;

 

}

 

 

 

function scalc(obj,x) { //hardflip calc

 

if(x<-pw) x=-pw;

 

if(x>pw) x=pw;

 

var a = Math.asin( x/pw );

 

var rot = a/AM/2;

 

var xs = 100;

 

var ss = 100*Math.sin( rotz*AM );

 

x = x/2;

 

var y = Math.cos(a)*(pw/2)*(ss/100);

 

placeImg(obj, rot, ss, x, y)

 

pages.pgrad._visible = pages.flip._visible = true;

 

pages.pgrad._xscale = x;

 

pages.pgrad._alpha = pages.flip.p3shadow._alpha = 100;

 

pages.flip.p3shadow._xscale = -x;

 

pages.flip.p3shadow._x = 0;

 

pages.flip.p3shadow._y = 0;

 

pages.flip.p3shadow._rotation = 0;

 

pages.pgrad._x = 0;

 

pages.pgrad._y = 0;

 

pages.pgrad._rotation = 0;

 

}

 

 

 

function placeImg(j, rot, ss, x, y) {

 

var m = Math.tan( rot*AM );

 

var f = Math.SQRT2/Math.sqrt(m*m+1);

 

var phxs = 100*m;

 

var phRot = -rot;;

 

var xs = 100*f;

 

var ys = 100*f;

 

j.ph.pic._rotation = 45;

 

j.ph.pic._xscale = (phxs<0)? - xs: xs;

 

j.ph.pic._yscale = ys*(100/ss);

 

j.ph._rotation = phRot;

 

j.ph._xscale = phxs;

 

j._yscale = ss;

 

j._x = x;

 

j._y = y;

 

j._visible = true;

 

}

 

 

 

function setPages(p1,p2,p3,p4) { //attach the right page "image" at the right place:)

 

p0 = p1-2; //pages for transparency...

 

p5 = p4+2;

 

if(p0<0) p0=0;

 

if(p5>maxpage) p5=0;

 

 

 

if(p1<0) p1=0; //visible pages

 

if(p2<0) p2=0;

 

if(p3<0) p3=0;

 

if(p4<0) p4=0;

 

//trace("setpages ->"+p1+","+p2+","+p3+","+p4);

 

pleft = pages.p1.page.pf.ph.attachMovie(pageOrder[p1],"pic",0);

 

pages.p1.page.pf.ph._y = -ph/2;

 

pleftb = pages.p0.page.pf.ph.attachMovie(pageOrder[p0],"pic",0);

 

pages.p0.page.pf.ph._y = -ph/2;

 

if(hflip) { //hardflip pages are specials!!!

 

var tm = pages.flip.hfliph.attachMovie("sph","sp2",0);

 

sp2 = tm.ph.pic.attachMovie(pageOrder[p2],"pic",0);

 

sp2._y = -ph/2, sp2._x = -pw/2;

 

sp2 = eval("pages.flip.hfliph.sp2");

 

var tm = pages.flip.hfliph.attachMovie("sph","sp3",1);

 

sp3 = tm.ph.pic.attachMovie(pageOrder[p3],"pic",0);

 

sp3._y = -ph/2, sp3._x = -pw/2;

 

sp3 = eval("pages.flip.hfliph.sp3");

 

} else {

 

pages.flip.hfliph.sp2.removeMovieClip();

 

pages.flip.hfliph.sp3.removeMovieClip();

 

sp2 = pages.flip.p2.page.pf.ph.attachMovie(pageOrder[p2],"pic",0);

 

pages.flip.p2.page.pf.ph._y = -ph/2;

 

sp3 = pages.flip.p3.page.pf.ph.attachMovie(pageOrder[p3],"pic",0);

 

pages.flip.p3.page.pf.ph._y = -ph/2;

 

}

 

pright = pages.p4.page.pf.ph.attachMovie(pageOrder[p4],"pic",0);

 

pages.p4.page.pf.ph._y = -ph/2;

 

prightb = pages.p5.page.pf.ph.attachMovie(pageOrder[p5],"pic",0);

 

pages.p5.page.pf.ph._y = -ph/2;

 

}

 

 

 

function resetPages() {

 

setPages(page,0,0,page+1);

 

}

 

 

 

function autoflip() { //start auto flip!

 

if(!aflip && !flip && !flipOff && canflip) { //only when all conditions fits our needs...

 

acnt = 0

 

aamp = Math.random()*(ph/2)-(ph/4);

 

var x= gflip? (gdir*pw)/2: ((pages._xmouse<0)? -pw/2: pw/2);

 

//var y= Math.random()*ph-(ph/2); //random starty

 

var y = Math.random()*(ph/2)-(ph/4);

 

var pmh = ph/2;

 

var r = Math.sqrt(x*x+y*y);

 

var a = Math.asin(y/r);

 

var yy = Math.tan(a)*pw;

 

if(y>0 && y>ph/2) y = ph/2;

 

if(y<0 && y<-ph/2) y = - ph/2;

 

oy = sy = yy;

 

ax = (pages._xmouse<0)? -pw/2: pw/2;

 

var l = ((ph/2)-y);

 

ay = y+((Math.random()*2*l)-l)/2; //page turnig style randomizing

 

 

 

//trace("autoflip from "+ax+","+ay);

 

offs = -pw;

 

var hit = 0;

 

if(x<0 && page>0) {

 

pages.flip.p3._x = 0;

 

hflip = (hcover && gskip)? gtarget==0: checkCover(page,-1);

 

if(!(preflip && hflip)) {

 

if(gskip) setPages(gtarget,gtarget+1,page,page+1);

 

else setPages(page-2,page-1,page,page+1);

 

}

 

hit = -1;

 

}

 

if(x>0 && page<maxpage) {

 

pages.flip.p3._x = pw;

 

hflip = (hcover && gskip)? gtarget==maxpage: checkCover(page,1);

 

if(!(preflip && hflip)) {

 

if(gskip) setPages(page,gtarget,page+1,gtarget+1);

 

else setPages(page,page+2,page+1,page+3);

 

}

 

hit = 1;

 

}

 

if(hflip && preflip) {

 

hit = 0;

 

preflip = false;

 

return false;

 

}

 

if(hit) {

 

anim._visible = false;

 

flip = true;

 

flipOff = false;

 

ox = sx = hit*pw;

 

pages.flip.setMask(pages.mask);

 

aadd = hit*(pw/(gflip? 5:10 )); //autoflip takes 10 frames to be done!!!

 

aflip = true;

 

pages.flip.fmask._x = pw;

 

if(preflip) {

 

oy = sy = (pages._ymouse<0)? -(ph/2): (ph/2);

 

}

 

r0 = Math.sqrt((sy+ph/2)*(sy+ph/2)+pw*pw);

 

r1 = Math.sqrt((ph/2-sy)*(ph/2-sy)+pw*pw);

 

pageN = eval("pages.flip.p2.page");

 

pageO = eval("pages.flip.p3");

 

oef();

 

return true;

 

}

 

} else return false;

 

}

 

 

 

function getm() { //get x,y reference points depending of turning style: manual/auto

 

if(aflip && !preflip) {

 

x = ax;

 

y = ay;

 

} else {

 

x = pages._xmouse;

 

y = pages._ymouse;

 

}

 

}

 

 

 

function gotoPage(i,skip) { //quickjump to the page number i

 

i = getPN(i); //i = target page

 

gskip = (skip==undefined)? false: skip; //skip pages

 

if(i<0) return false;

 

var p = int(page/2);

 

var d = int(i/2);

 

if(p!=d && canflip && !gflip) { //target!=current page

 

if(p<d) { //go forward

 

gdir = 1;

 

gpage = d-p-1;

 

} else { //go backward

 

gdir = -1

 

gpage = p-d-1;

 

}

 

gflip = true;

 

if(gskip) gtarget = d*2, gpage = 0;

 

autoflip();

 

} else gskip = false;

 

}

 

function getPN(i) { //get the right page number

 

var find = false;

 

for(j=1;j<=maxpage;j++) {

 

if(i==pageNumber[j]) {

 

i=j;

 

find = true;

 

break;

 

}

 

}

 

if(find) return i;

 

else return -1;

 

}

 

function removePage(i) {

 

//trace("remove page "+i);

 

i = (Math.floor((i-1)/2)*2)+1;

 

removedPages.push(pageNumber, pageNumber[i+1]);

 

 

 

for(j=(i+2);j<=(maxPage+1);j++) {

 

pageOrder[j-2]=pageOrder[j];

 

pageCanTear[j-2]=pageCanTear[j];

 

pageNumber[j-2]=pageNumber[j];

 

}

 

//trace("removed pages "+i+","+(i+1));

 

//trace(removedPages.join(", "));

 

maxPage -= 2;

 

}

 

 

 

//------------------------------------------------------------------------------------------------ PUT YOUR CODE HERE --------------

 

 

 

 

 

/* you can use these functions:

 

 

 

gotoPage( destinationPageNo, skip ); //quick jump to the page number: destinationPageNo; values = 0-maxpages; skip: boolean; if true, pages will be skipped to the destination!

 

autoflip(); //start autoflip (direction is calculated from _xmouse)

 

 

 

canflip //it's a variable. setting its value to false disables flipping

 

 

 

other functions of page turning is automatic;

 

 

 

WARNING!!!

 

if you want to unload/reload tha pageflip, before unloading call function: removeML(); to remove mouse listener!

 

*/


= ename;


= tear;

Esse é o código que estou usando. Valeu. Abraços

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Origem: Artigos, Tutoriais e Matérias (Flash) http://forum.imasters.com.br/public/style_emoticons/default/seta.gif Destino: Flash & ActionScript

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