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Lucas Barbosa

[Resolvido] link com target no menu

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Galera, estou montando meu site,fiz um script em Php que le registro de um banco, e monta um arquivo. até ai no problem.

o menu em si foi feito por algum desenvolvedor na net, foi um code copiado, esse code js é imenso!!! quando realizo um click ele abre o link numa boa, massss o taget dele é _self, acho que por padrão. mas o meu site ta trabalhando com I_frame. não acho como fazer com que o link va para o target i_frame. alguem poderia me dar uma mao!???

 

o code que eu achei na acão do click é

 

function item_click() {

if (!animating) {

if (_this.items[this._index].url)

location.href = _this.items[this._index].url;

}

}

 

 

O CODE INTEIRO é;

 

 

/* =================================================================================================

* TransMenu

* March, 2003

* Customizable multi-level animated DHTML menus with transparency.

*

* Copyright Aaron Boodman (www.youngpup.net)

* =================================================================================================

* updates:

* 04.19.04 fixed cascade problem with menus nested greater than two levels.

* 12.23.03 added hideCurrent for menu actuators with no menus. renamed to TransMenu.

* 04.18.03 fixed render bug in IE 5.0 Mac by removing that browser from compatibility table ;)

* also made gecko check a little more strict by specifying build no.

* ============================================================================================== */

 

 

 

//==================================================================================================

// Configuration properties

//==================================================================================================

TransMenu.spacerGif = "img/x.gif"; // path to a transparent spacer gif

TransMenu.dingbatOn = "img/submenu-on.gif"; // path to the active sub menu dingbat

TransMenu.dingbatOff = "img/submenu-off.gif"; // path to the inactive sub menu dingbat

TransMenu.dingbatSize = 14; // size of the dingbat (square shape assumed)

TransMenu.menuPadding = 5; // padding between menu border and items grid

TransMenu.itemPadding = 3; // additional padding around each item

TransMenu.shadowSize = 2; // size of shadow under menu

TransMenu.shadowOffset = 3; // distance shadow should be offset from leading edge

TransMenu.shadowColor = "#888"; // color of shadow (transparency is set in CSS)

TransMenu.shadowPng = "img/grey-40.png"; // a PNG graphic to serve as the shadow for mac IE5

TransMenu.backgroundColor = "white"; // color of the background (transparency set in CSS)

TransMenu.backgroundPng = "img/white-90.png"; // a PNG graphic to server as the background for mac IE5

TransMenu.hideDelay = 1000; // number of milliseconds to wait before hiding a menu

TransMenu.slideTime = 400; // number of milliseconds it takes to open and close a menu

 

 

//==================================================================================================

// Internal use properties

//==================================================================================================

TransMenu.reference = {topLeft:1,topRight:2,bottomLeft:3,bottomRight:4};

TransMenu.direction = {down:1,right:2};

TransMenu.registry = [];

TransMenu._maxZ = 100;

 

 

 

//==================================================================================================

// Static methods

//==================================================================================================

// supporting win ie5+, mac ie5.1+ and gecko >= mozilla 1.0

TransMenu.isSupported = function() {

var ua = navigator.userAgent.toLowerCase();

var pf = navigator.platform.toLowerCase();

var an = navigator.appName;

var r = false;

 

if (ua.indexOf("gecko") > -1 && navigator.productSub >= 20020605) r = true; // gecko >= moz 1.0

else if (an == "Microsoft Internet Explorer") {

if (document.getElementById) { // ie5.1+ mac,win

if (pf.indexOf("mac") == 0) {

r = /msie (\d(.\d*)?)/.test(ua) && Number(RegExp.$1) >= 5.1;

}

else r = true;

}

}

 

return r;

}

 

// call this in onload once menus have been created

TransMenu.initialize = function() {

for (var i = 0, menu = null; menu = this.registry; i++) {

menu.initialize();

}

}

 

// call this in document body to write out menu html

TransMenu.renderAll = function() {

var aMenuHtml = [];

for (var i = 0, menu = null; menu = this.registry; i++) {

aMenuHtml = menu.toString();

}

document.write(aMenuHtml.join(""));

}

 

//==================================================================================================

// TransMenu constructor (only called internally)

//==================================================================================================

// oActuator : The thing that causes the menu to be shown when it is mousedover. Either a

// reference to an HTML element, or a TransMenuItem from an existing menu.

// iDirection : The direction to slide out. One of TransMenu.direction.

// iLeft : Left pixel offset of menu from actuator

// iTop : Top pixel offset of menu from actuator

// iReferencePoint : Corner of actuator to measure from. One of TransMenu.referencePoint.

// parentMenuSet : Menuset this menu will be added to.

//==================================================================================================

function TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, parentMenuSet) {

// public methods

this.addItem = addItem;

this.addMenu = addMenu;

this.toString = toString;

this.initialize = initialize;

this.isOpen = false;

this.show = show;

this.hide = hide;

this.items = [];

 

// events

this.onactivate = new Function(); // when the menu starts to slide open

this.ondeactivate = new Function(); // when the menu finishes sliding closed

this.onmouseover = new Function(); // when the menu has been moused over

this.onqueue = new Function(); // hack .. when the menu sets a timer to be closed a little while in the future

this.ondequeue = new Function();

 

// initialization

this.index = TransMenu.registry.length;

TransMenu.registry[this.index] = this;

 

var id = "TransMenu" + this.index;

var contentHeight = null;

var contentWidth = null;

var childMenuSet = null;

var animating = false;

var childMenus = [];

var slideAccel = -1;

var elmCache = null;

var ready = false;

var _this = this;

var a = null;

 

var pos = iDirection == TransMenu.direction.down ? "top" : "left";

var dim = null;

 

// private and public method implimentations

function addItem(sText, sUrl) {

var item = new TransMenuItem(sText, sUrl, this);

item._index = this.items.length;

this.items[item._index] = item;

}

 

function addMenu(oMenuItem) {

if (!oMenuItem.parentMenu == this) throw new Error("Cannot add a menu here");

 

if (childMenuSet == null) childMenuSet = new TransMenuSet(TransMenu.direction.right, -5, 2, TransMenu.reference.topRight);

 

var m = childMenuSet.addMenu(oMenuItem);

 

childMenus[oMenuItem._index] = m;

m.onmouseover = child_mouseover;

m.ondeactivate = child_deactivate;

m.onqueue = child_queue;

m.ondequeue = child_dequeue;

 

return m;

}

 

function initialize() {

initCache();

initEvents();

initSize();

ready = true;

}

 

function show() {

//dbg_dump("show");

if (ready) {

_this.isOpen = true;

animating = true;

setContainerPos();

elmCache["clip"].style.visibility = "visible";

elmCache["clip"].style.zIndex = TransMenu._maxZ++;

//dbg_dump("maxZ: " + TransMenu._maxZ);

slideStart();

_this.onactivate();

}

}

 

function hide() {

if (ready) {

_this.isOpen = false;

animating = true;

 

for (var i = 0, item = null; item = elmCache.item; i++)

dehighlight(item);

 

if (childMenuSet) childMenuSet.hide();

 

slideStart();

_this.ondeactivate();

}

}

 

function setContainerPos() {

var sub = oActuator.constructor == TransMenuItem;

var act = sub ? oActuator.parentMenu.elmCache["item"][oActuator._index] : oActuator;

var el = act;

 

var x = 0;

var y = 0;

 

 

var minX = 0;

var maxX = (window.innerWidth ? window.innerWidth : document.body.clientWidth) - parseInt(elmCache["clip"].style.width);

var minY = 0;

var maxY = (window.innerHeight ? window.innerHeight : document.body.clientHeight) - parseInt(elmCache["clip"].style.height);

 

// add up all offsets... subtract any scroll offset

while (sub ? el.parentNode.className.indexOf("transMenu") == -1 : el.offsetParent) {

x += el.offsetLeft;

y += el.offsetTop;

 

if (el.scrollLeft) x -= el.scrollLeft;

if (el.scrollTop) y -= el.scrollTop;

 

el = el.offsetParent;

}

 

if (oActuator.constructor == TransMenuItem) {

x += parseInt(el.parentNode.style.left);

y += parseInt(el.parentNode.style.top);

}

 

switch (iReferencePoint) {

case TransMenu.reference.topLeft:

break;

case TransMenu.reference.topRight:

x += act.offsetWidth;

break;

case TransMenu.reference.bottomLeft:

y += act.offsetHeight;

break;

case TransMenu.reference.bottomRight:

x += act.offsetWidth;

y += act.offsetHeight;

break;

}

 

x += iLeft;

y += iTop;

 

x = Math.max(Math.min(x, maxX), minX);

y = Math.max(Math.min(y, maxY), minY);

 

elmCache["clip"].style.left = x + "px";

elmCache["clip"].style.top = y + "px";

}

 

function slideStart() {

var x0 = parseInt(elmCache["content"].style[pos]);

var x1 = _this.isOpen ? 0 : -dim;

 

if (a != null) a.stop();

a = new Accelimation(x0, x1, TransMenu.slideTime, slideAccel);

 

a.onframe = slideFrame;

a.onend = slideEnd;

 

a.start();

}

 

function slideFrame(x) {

elmCache["content"].style[pos] = x + "px";

}

 

function slideEnd() {

if (!_this.isOpen) elmCache["clip"].style.visibility = "hidden";

animating = false;

}

 

function initSize() {

// everything is based off the size of the items table...

var ow = elmCache["items"].offsetWidth;

var oh = elmCache["items"].offsetHeight;

var ua = navigator.userAgent.toLowerCase();

 

// clipping container should be ow/oh + the size of the shadow

elmCache["clip"].style.width = ow + TransMenu.shadowSize + 2 + "px";

elmCache["clip"].style.height = oh + TransMenu.shadowSize + 2 + "px";

 

// same with content...

elmCache["content"].style.width = ow + TransMenu.shadowSize + "px";

elmCache["content"].style.height = oh + TransMenu.shadowSize + "px";

 

contentHeight = oh + TransMenu.shadowSize;

contentWidth = ow + TransMenu.shadowSize;

 

dim = iDirection == TransMenu.direction.down ? contentHeight : contentWidth;

 

// set initially closed

elmCache["content"].style[pos] = -dim - TransMenu.shadowSize + "px";

elmCache["clip"].style.visibility = "hidden";

 

// if *not* mac/ie 5

if (ua.indexOf("mac") == -1 || ua.indexOf("gecko") > -1) {

// set background div to offset size

elmCache["background"].style.width = ow + "px";

elmCache["background"].style.height = oh + "px";

elmCache["background"].style.backgroundColor = TransMenu.backgroundColor;

 

// shadow left starts at offset left and is offsetHeight pixels high

elmCache["shadowRight"].style.left = ow + "px";

elmCache["shadowRight"].style.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize) + "px";

elmCache["shadowRight"].style.backgroundColor = TransMenu.shadowColor;

 

// shadow bottom starts at offset height and is offsetWidth - shadowOffset

// pixels wide (we don't want the bottom and right shadows to overlap or we

// get an extra bright bottom-right corner)

elmCache["shadowBottom"].style.top = oh + "px";

elmCache["shadowBottom"].style.width = ow - TransMenu.shadowOffset + "px";

elmCache["shadowBottom"].style.backgroundColor = TransMenu.shadowColor;

}

// mac ie is a little different because we use a PNG for the transparency

else {

// set background div to offset size

elmCache["background"].firstChild.src = TransMenu.backgroundPng;

elmCache["background"].firstChild.width = ow;

elmCache["background"].firstChild.height = oh;

 

// shadow left starts at offset left and is offsetHeight pixels high

elmCache["shadowRight"].firstChild.src = TransMenu.shadowPng;

elmCache["shadowRight"].style.left = ow + "px";

elmCache["shadowRight"].firstChild.width = TransMenu.shadowSize;

elmCache["shadowRight"].firstChild.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize);

 

// shadow bottom starts at offset height and is offsetWidth - shadowOffset

// pixels wide (we don't want the bottom and right shadows to overlap or we

// get an extra bright bottom-right corner)

elmCache["shadowBottom"].firstChild.src = TransMenu.shadowPng;

elmCache["shadowBottom"].style.top = oh + "px";

elmCache["shadowBottom"].firstChild.height = TransMenu.shadowSize;

elmCache["shadowBottom"].firstChild.width = ow - TransMenu.shadowOffset;

}

}

 

function initCache() {

var menu = document.getElementById(id);

var all = menu.all ? menu.all : menu.getElementsByTagName("*"); // IE/win doesn't support * syntax, but does have the document.all thing

 

elmCache = {};

elmCache["clip"] = menu;

elmCache["item"] = [];

 

for (var i = 0, elm = null; elm = all; i++) {

switch (elm.className) {

case "items":

case "content":

case "background":

case "shadowRight":

case "shadowBottom":

elmCache[elm.className] = elm;

break;

case "item":

elm._index = elmCache["item"].length;

elmCache["item"][elm._index] = elm;

break;

}

}

 

// hack!

_this.elmCache = elmCache;

}

 

function initEvents() {

// hook item mouseover

for (var i = 0, item = null; item = elmCache.item; i++) {

item.onmouseover = item_mouseover;

item.onmouseout = item_mouseout;

item.onclick = item_click;

}

 

// hook actuation

if (typeof oActuator.tagName != "undefined") {

oActuator.onmouseover = actuator_mouseover;

oActuator.onmouseout = actuator_mouseout;

}

 

// hook menu mouseover

elmCache["content"].onmouseover = content_mouseover;

elmCache["content"].onmouseout = content_mouseout;

}

 

function highlight(oRow) {

oRow.className = "item hover";

if (childMenus[oRow._index])

oRow.lastChild.firstChild.src = TransMenu.dingbatOn;

}

 

function dehighlight(oRow) {

oRow.className = "item";

if (childMenus[oRow._index])

oRow.lastChild.firstChild.src = TransMenu.dingbatOff;

}

 

function item_mouseover() {

if (!animating) {

highlight(this);

 

if (childMenus[this._index])

childMenuSet.showMenu(childMenus[this._index]);

else if (childMenuSet) childMenuSet.hide();

}

}

 

function item_mouseout() {

if (!animating) {

if (childMenus[this._index])

childMenuSet.hideMenu(childMenus[this._index]);

else // otherwise child_deactivate will do this

dehighlight(this);

}

}

 

function item_click() {

if (!animating) {

if (_this.items[this._index].url)

location.href = _this.items[this._index].url;

 

}

}

 

function actuator_mouseover() {

parentMenuSet.showMenu(_this);

}

 

function actuator_mouseout() {

parentMenuSet.hideMenu(_this);

}

 

function content_mouseover() {

if (!animating) {

parentMenuSet.showMenu(_this);

_this.onmouseover();

}

}

 

function content_mouseout() {

if (!animating) {

parentMenuSet.hideMenu(_this);

}

}

 

function child_mouseover() {

if (!animating) {

parentMenuSet.showMenu(_this);

}

}

 

function child_deactivate() {

for (var i = 0; i < childMenus.length; i++) {

if (childMenus == this) {

dehighlight(elmCache["item"]);

break;

}

}

}

 

function child_queue() {

parentMenuSet.hideMenu(_this);

}

 

function child_dequeue() {

 

parentMenuSet.showMenu(_this);

}

 

function toString() {

var aHtml = [];

var sClassName = "transMenu" + (oActuator.constructor != TransMenuItem ? " top" : "");

 

for (var i = 0, item = null; item = this.items; i++) {

aHtml = item.toString(childMenus);

}

 

return '<div id="' + id + '" class="' + sClassName + '">' +

'<div class="content"><table class="items" cellpadding="0" cellspacing="0" border="0">' +

'<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr>' +

aHtml.join('') +

'<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr></table>' +

'<div class="shadowBottom"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' +

'<div class="shadowRight"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' +

'<div class="background"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' +

'</div></div>';

}

}

 

 

//==================================================================================================

// TransMenuSet

//==================================================================================================

// iDirection : The direction to slide out. One of TransMenu.direction.

// iLeft : Left pixel offset of menus from actuator

// iTop : Top pixel offset of menus from actuator

// iReferencePoint : Corner of actuator to measure from. One of TransMenu.referencePoint.

//==================================================================================================

TransMenuSet.registry = [];

 

function TransMenuSet(iDirection, iLeft, iTop, iReferencePoint) {

// public methods

this.addMenu = addMenu;

this.showMenu = showMenu;

this.hideMenu = hideMenu;

this.hide = hide;

this.hideCurrent = hideCurrent;

 

// initialization

var menus = [];

var _this = this;

var current = null;

 

this.index = TransMenuSet.registry.length;

TransMenuSet.registry[this.index] = this;

 

// method implimentations...

function addMenu(oActuator) {

var m = new TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, this);

menus[menus.length] = m;

return m;

}

 

function showMenu(oMenu) {

if (oMenu != current) {

// close currently open menu

if (current != null) hide(current);

 

// set current menu to this one

current = oMenu;

 

// if this menu is closed, open it

oMenu.show();

}

else {

// hide pending calls to close this menu

cancelHide(oMenu);

}

}

 

function hideMenu(oMenu) {

//dbg_dump("hideMenu a " + oMenu.index);

if (current == oMenu && oMenu.isOpen) {

//dbg_dump("hideMenu b " + oMenu.index);

if (!oMenu.hideTimer) scheduleHide(oMenu);

}

}

 

function scheduleHide(oMenu) {

//dbg_dump("scheduleHide " + oMenu.index);

oMenu.onqueue();

oMenu.hideTimer = window.setTimeout("TransMenuSet.registry[" + _this.index + "].hide(TransMenu.registry[" + oMenu.index + "])", TransMenu.hideDelay);

}

 

function cancelHide(oMenu) {

//dbg_dump("cancelHide " + oMenu.index);

if (oMenu.hideTimer) {

oMenu.ondequeue();

window.clearTimeout(oMenu.hideTimer);

oMenu.hideTimer = null;

}

}

 

function hide(oMenu) {

if (!oMenu && current) oMenu = current;

 

if (oMenu && current == oMenu && oMenu.isOpen) {

hideCurrent();

}

}

 

function hideCurrent() {

if (null != current) {

cancelHide(current);

current.hideTimer = null;

current.hide();

current = null;

}

}

}

 

//==================================================================================================

// TransMenuItem (internal)

// represents an item in a dropdown

//==================================================================================================

// sText : The item display text

// sUrl : URL to load when the item is clicked

// oParent : Menu this item is a part of

//==================================================================================================

function TransMenuItem(sText, sUrl, oParent) {

this.toString = toString;

this.text = sText;

this.url = sUrl;

this.parentMenu = oParent;

 

function toString(bDingbat) {

var sDingbat = bDingbat ? TransMenu.dingbatOff : TransMenu.spacerGif;

var iEdgePadding = TransMenu.itemPadding + TransMenu.menuPadding;

var sPaddingLeft = "padding:" + TransMenu.itemPadding + "px; padding-left:" + iEdgePadding + "px;"

var sPaddingRight = "padding:" + TransMenu.itemPadding + "px; padding-right:" + iEdgePadding + "px;"

 

return '<tr class="item"><td nowrap style="' + sPaddingLeft + '">' +

sText + '</td><td width="14" style="' + sPaddingRight + '">' +

'<img src="' + sDingbat + '" width="14" height="14"></td></tr>';

}

}

 

 

 

 

 

 

//=====================================================================

// Accel[erated] [an]imation object

// change a property of an object over time in an accelerated fashion

//=====================================================================

// obj : reference to the object whose property you'd like to animate

// prop : property you would like to change eg: "left"

// to : final value of prop

// time : time the animation should take to run

// zip : optional. specify the zippiness of the acceleration. pick a

// number between -1 and 1 where -1 is full decelerated, 1 is

// full accelerated, and 0 is linear (no acceleration). default

// is 0.

// unit : optional. specify the units for use with prop. default is

// "px".

//=====================================================================

// bezier functions lifted from the lib_animation.js file in the

// 13th Parallel API. www.13thparallel.org

//=====================================================================

 

function Accelimation(from, to, time, zip) {

if (typeof zip == "undefined") zip = 0;

if (typeof unit == "undefined") unit = "px";

 

this.x0 = from;

this.x1 = to;

this.dt = time;

this.zip = -zip;

this.unit = unit;

this.timer = null;

this.onend = new Function();

this.onframe = new Function();

}

 

 

 

//=====================================================================

// public methods

//=====================================================================

 

// after you create an accelimation, you call this to start it-a runnin'

Accelimation.prototype.start = function() {

this.t0 = new Date().getTime();

this.t1 = this.t0 + this.dt;

var dx = this.x1 - this.x0;

this.c1 = this.x0 + ((1 + this.zip) * dx / 3);

this.c2 = this.x0 + ((2 + this.zip) * dx / 3);

Accelimation._add(this);

}

 

// and if you need to stop it early for some reason...

Accelimation.prototype.stop = function() {

Accelimation._remove(this);

}

 

 

 

//=====================================================================

// private methods

//=====================================================================

 

// paints one frame. gets called by Accelimation._paintAll.

Accelimation.prototype._paint = function(time) {

if (time < this.t1) {

var elapsed = time - this.t0;

this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2));

}

else this._end();

}

 

// ends the animation

Accelimation.prototype._end = function() {

Accelimation._remove(this);

this.onframe(this.x1);

this.onend();

}

 

 

 

 

//=====================================================================

// static methods (all private)

//=====================================================================

 

// add a function to the list of ones to call periodically

Accelimation._add = function(o) {

var index = this.instances.length;

this.instances[index] = o;

// if this is the first one, start the engine

if (this.instances.length == 1) {

this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes);

}

}

 

// remove a function from the list

Accelimation._remove = function(o) {

for (var i = 0; i < this.instances.length; i++) {

if (o == this.instances) {

this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) );

break;

}

}

// if that was the last one, stop the engine

if (this.instances.length == 0) {

window.clearInterval(this.timerID);

this.timerID = null;

}

}

 

// "engine" - call each function in the list every so often

Accelimation._paintAll = function() {

var now = new Date().getTime();

for (var i = 0; i < this.instances.length; i++) {

this.instances._paint(now);

}

}

 

 

// Bezier functions:

Accelimation._B1 = function(t) { return t*t*t }

Accelimation._B2 = function(t) { return 3*t*t*(1-t) }

Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) }

Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) }

 

 

//Finds the coordinates of a point at a certain stage through a bezier curve

Accelimation._getBezier = function(percent,startPos,endPos,control1,control2) {

return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent);

}

 

 

//=====================================================================

// static properties

//=====================================================================

 

Accelimation.instances = [];

Accelimation.targetRes = 10;

Accelimation.timerID = null;

 

 

//=====================================================================

// IE win memory cleanup

//=====================================================================

 

if (window.attachEvent) {

var cearElementProps = [

'data',

'onmouseover',

'onmouseout',

'onmousedown',

'onmouseup',

'ondblclick',

'onclick',

'onselectstart',

'oncontextmenu'

];

 

window.attachEvent("onunload", function() {

var el;

for(var d = document.all.length;d--;){

el = document.all[d];

for(var c = cearElementProps.length;c--;){

el[cearElementProps[c]] = null;

}

}

});

}

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Problema resolvido galera depois de uma noite inteira na pesquisa achei a coisa mais simples do mundo

function item_click() {

if (!animating) {

if (_this.items[this._index].url)

window.open(_this.items[this._index].url, "teste");

}

}

 

 

tirei o location.ref e mandei bala em um window open. com o nome do iframe... meu as vezes as problemas são tao simples e nos procuramos tanta babozera!

abrassss

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hum como eu fecho esse topico como resolvido!? ...

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