Julio Bortolon 0 Denunciar post Postado Dezembro 20, 2011 CHECK: Você fez todo o código envolvido SEMI-CHECK: Você usou alguma engine "Guess the number" / Hangman (basic interface, select data from a database) CHECK Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI) Arkanoid / Pong (collisions, stable frame rate, score, levels) SEMI-CHECK Tetris (data structures and how they relate to gaming) 1942 / Shoot-em-up (enemies, bullets) simple platformer / pinball game if your engine does platformers (gravity-based collisions) SEMI-CHECK Bomberman / Pacman (tile-based movement, complex enemy AI) Two-player game of any of the types above (two player inputs) CHECK Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states) Faceball / Wolfenstein 3D (basic 3d movement and rendering) Network turn-based game (basic networking) CHECK Gimmicky 3D third-person platformer (physics, complex 3d movement) Network real-time game (Client-server synchronism, lag) MMORPG (Persistent world) E a sua lista, como é? Original: http://gamedev.stackexchange.com/questions/854/what-are-good-games-to-earn-your-wings-with?newsletter=1&nlcode=22103%7c132d Compartilhar este post Link para o post Compartilhar em outros sites