João Melo 1 Denunciar post Postado Junho 15, 2007 Ai gente tenho um script de um slide que exibe as imagens que tenho em um diretório no flash, exibe em seqüencia. Ai vem o problema, quando chega na última imagem não está voltando a exibir as imagens e fica parado na última imagem. Como é que resolve isso? images.xml <!-- 'timer' :: number of seconds between each image transition'order' :: how you want your images displayed. choose either 'sequential' or 'random''looping' :: if the slide show is in sequential mode, this stops the show at the last image (use 'yes' for looping, 'no' for not)'fadeTime' :: velocity of image crossfade. Increment for faster fades, decrement for slower. Approximately equal to seconds.'xpos' :: _x position of all loaded clips (0 is default)'ypos' :: _y position of all loaded clips (0 is default)--><gallery timer="10" order="sequential" fadetime="2" looping="yes" xpos="0" ypos="0"><image path="slide/1.jpg" /><image path="slide/2.jpg" /><image path="slide/3.jpg" /><image path="slide/4.jpg" /><image path="slide/5.jpg" /><image path="slide/6.jpg" /><image path="slide/7.jpg" /><image path="slide/8.jpg" /><image path="slide/9.jpg" /><image path="slide/10.jpg" /><image path="slide/11.jpg" /><image path="slide/12.jpg" /><image path="slide/13.jpg" /><image path="slide/14.png" /><image path="slide/15.jpg" /><image path="slide/16.jpg" /></gallery>slide.swf /* [url="http://whatdoiknow.org"]http://whatdoiknow.org[/url] *//* [url="http://domineydesign.com"]http://domineydesign.com[/url] *//****************************/// set random # variables - each must be 0 for first 'while' loop belowvar randomNum = 0;var randomNumLast = 0;// parent containervar container_mc = this.createEmptyMovieClip("container", 0);// movie clip containerscontainer_mc.createEmptyMovieClip("loader1_mc", 2);container_mc.createEmptyMovieClip("loader2_mc", 1);// preload watcherthis.createEmptyMovieClip("watcher_mc", 100);// load xmlimages_xml = new XML();images_xml.ignoreWhite = true;images_xml.onLoad = parse;images_xml.load("images.xml");function parse(success) { if (success) { imageArray = new Array(); var root = this.firstChild; _global.numPause = Number(this.firstChild.attributes.timer*1000); _global.order = this.firstChild.attributes.order; _global.looping = this.firstChild.attributes.looping; _global.fadetime = Number(this.firstChild.attributes.fadetime); _global.xpos = Number(this.firstChild.attributes.xpos); _global.ypos = Number(this.firstChild.attributes.ypos); var imageNode = root.lastChild; var s = 0; while (imageNode.nodeName != null) { imageData = new Object(); imageData.path = imageNode.attributes.path; imageArray[s] = imageData; imageNode = imageNode.previousSibling; s++; } // place parent container container_mc._x = _global.xpos; container_mc._y = _global.ypos; // parse array imageArray.reverse(); imageGen(imageArray); } else { trace('problem'); }}// depth swappingfunction swapPlace(clip, num) { eval(clip).swapDepths(eval("container_mc.loader"+num+"_mc"));}function loadImages(data, num) { if (i == undefined || i == 2) { i = 2; createLoader(i, data, num); i = 1; } else if (i == 1) { createLoader(i, data, num); i = 2; }}function createLoader(i, data, num) { thisLoader = eval("container_mc.loader"+i+"_mc"); thisLoader._alpha = 40; thisLoader.loadMovie(data[num].path); watcher_mc.onEnterFrame = function() { var picLoaded = thisLoader.getBytesLoaded(); var picBytes = thisLoader.getBytesTotal(); if (isNaN(picBytes) || picBytes<4) { return; } if (picLoaded/picBytes>=1) { swapPlace("container_mc.loader2_mc", 1); alphaTween = new mx.transitions.Tween(thisLoader, "_alpha", mx.transitions.easing.Regular.easeOut, 0, 100, _global.fadetime, true); timerInterval = setInterval(imageGen, _global.numPause, data); delete this.onEnterFrame; } };}function imageGen(data) { // random, or sequential? if (_global.order == "random") { // choose random # between 0 and total number of images while (randomNum == randomNumLast) { randomNum = Math.floor(Math.random()*data.length); trace(randomNum); } loadImages(data, randomNum); randomNumLast = randomNum; } else if (_global.order == "sequential") { // start at 0, increment to total number of images, then drop back to zero when done if (p == undefined || p == data.length && _global.looping == "yeo") { p = 0; } else { break; } loadImages(data, p); p++; } else { trace("order attribute in xml isn't correct - must specify either 'random' or 'sequential'"); } clearInterval(timerInterval);}stop(); Compartilhar este post Link para o post Compartilhar em outros sites
João Melo 1 Denunciar post Postado Junho 16, 2007 RESOLVIDO também tinha erro de digitação aqui => "...if (p == undefined || p == data.length && _global.looping == "yeo") {..." yes. acho que foi o sono :blink: /* <a href="http://whatdoiknow.org" target="_blank">http://whatdoiknow.org</a> *//* <a href="http://domineydesign.com" target="_blank">http://domineydesign.com</a> *//****************************/// set random # variables - each must be 0 for first 'while' loop belowvar randomNum = 0;var randomNumLast = 0;// parent containervar container_mc = this.createEmptyMovieClip("container", 0);// movie clip containerscontainer_mc.createEmptyMovieClip("loader1_mc", 2);container_mc.createEmptyMovieClip("loader2_mc", 1);// preload watcherthis.createEmptyMovieClip("watcher_mc", 100);// load xmlimages_xml = new XML();images_xml.ignoreWhite = true;images_xml.onLoad = parse;images_xml.load("images.xml");function parse(success) { if (success) { imageArray = new Array(); var root = this.firstChild; _global.numPause = Number(this.firstChild.attributes.timer*1000); _global.order = this.firstChild.attributes.order; _global.looping = this.firstChild.attributes.looping; _global.fadetime = Number(this.firstChild.attributes.fadetime); _global.xpos = Number(this.firstChild.attributes.xpos); _global.ypos = Number(this.firstChild.attributes.ypos); var imageNode = root.lastChild; var s = 0; while (imageNode.nodeName != null) { imageData = new Object(); imageData.path = imageNode.attributes.path; imageArray[s] = imageData; imageNode = imageNode.previousSibling; s++; } // place parent container container_mc._x = _global.xpos; container_mc._y = _global.ypos; // parse array imageArray.reverse(); imageGen(imageArray); } else { trace('problem'); }}// depth swappingfunction swapPlace(clip, num) { eval(clip).swapDepths(eval("container_mc.loader"+num+"_mc"));}function loadImages(data, num) { if (i == undefined || i == 2) { i = 2; createLoader(i, data, num); i = 1; } else if (i == 1) { createLoader(i, data, num); i = 2; }}function createLoader(i, data, num) { thisLoader = eval("container_mc.loader"+i+"_mc"); thisLoader._alpha = 40; thisLoader.loadMovie(data[num].path); watcher_mc.onEnterFrame = function() { var picLoaded = thisLoader.getBytesLoaded(); var picBytes = thisLoader.getBytesTotal(); if (isNaN(picBytes) || picBytes<4) { return; } if (picLoaded/picBytes>=1) { swapPlace("container_mc.loader2_mc", 1); alphaTween = new mx.transitions.Tween(thisLoader, "_alpha", mx.transitions.easing.Regular.easeOut, 0, 100, _global.fadetime, true); timerInterval = setInterval(imageGen, _global.numPause, data); delete this.onEnterFrame; } };}function imageGen(data) { // random, or sequential? if (_global.order == "random") { // choose random # between 0 and total number of images while (randomNum == randomNumLast) { randomNum = Math.floor(Math.random()*data.length); trace(randomNum); } loadImages(data, randomNum); randomNumLast = randomNum; } else if (_global.order == "sequential") { // start at 0, increment to total number of images, then drop back to zero when done if (p == undefined || p == data.length && _global.looping == "yes") { p = 0; } loadImages(data, p); p++; } else { trace("order attribute in xml isn't correct - must specify either 'random' or 'sequential'"); } clearInterval(timerInterval);}stop(); Compartilhar este post Link para o post Compartilhar em outros sites